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I forget which edition of Final Fantasy it was, but I recall one version where it was actually to your benefit to wander around the wilderness for a while, fighting random encounters.  You can get several levels killing random things in the wilderness and since the bosses were at a fixed level, it made the fights trivial. 

It was a mind-numbingly boring way to play though.

I can’t help but wonder whether or not you can apply the same principle in D&D.  Kill a million dire rats before you confront Tiamat…

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Discussion (4) ¬

  1. Iglidante

    Actually, that’s pretty much every Final Fantasy game other than VIII (the enemies leveled with you in that one).

    • Matt T

      and didn’t they do that in the WoW episode of South Park…but with Boars.

      • Cedric

        LOL. I remember that one. Funny episode. Thought you can’t actually do that in WoW (monsters don’t give XP if your level is a lot higher than they are).

  2. FreeFall

    The problem with any exploitative strategy in D&D is the living breathing veto machine known as a DM.

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