Sep 04
The reason that evil parties are not recommended for RPGs is because of the lack of trust makes it difficult to get things accomplished as a party. The DM needs to present an adventure hook that is more attractive to each individual than betraying their party.
But what about when each PC has more gold and treasure than monsters you encounter?
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Evil does not necessitate a lack of loyalty.
Proof: Mafias.
Actually it does.
Proof: Night of the Sicilian Vespers.